03 Jun

Psychological Aspects of Users’ Mobile Gaming Motivation

Video game is an integral part of human’s life. Most up-to-date psychological researches have demonstrated that game isn’t only what small children do using their toys while the parents are busy. Game is an important cultural system helping pass experience between generations and orientate on the globe. By participating in games, humans find out how to behave in their environment and acquire its principles, beliefs and conduct habits. But even after they are yet to grown up, people continue playing psychological games by performing roles in their private and social life. jasabandarq

Yet , game has received one more essential sense recently. It has become not really a way to adjust to the earth around us and act there, but rather to avoid from it. More and more people replace their real needs, achievements, friends, and even lives by virtual ones and vanish in game worlds. This kind of phenomenon called game dependence is widely discussed; and psychologists are trying to describe also to overcome it. That article uses some results of those researches and takes a closer look at psychological aspects of people’s gaming motivation. This considers what basic individual needs can be transmitted in regards to electronic games and satisfied there.

The particular topic of the article is mobile games. It ought to be noticed that the situation with mobile gaming is not as acute as with computer gaming. People don’t usually tend to spend number of years with their smartphones, and is actually good so. That is the reason why this information won’t instruct people learning to make a “bomb” stealing avid gamers from their families. That should rather be a guideline for mobile program developers to help them create an involving and exciting product being able to “hook” users.

Individual needs that can be satisfied in a mobile game:

1 ) Want for achievement.

One of the most significant lure of a game is giving usual people the likelihood to become anyone they need to. The opportunities of game plot and the characters are endless, and the likelihood criterion is merely optional. So, an unremarkable manager comes home, converts his PC on, commences the game – and becomes an incredible god in an excellent universe. The longer he plays the more skills, experience and points he earns; and these rewards are really valuable for him. A casino game provides its player a likelihood to become something else, a better, crucial person, also to be more successful than he possibly is the real life. Achievements in a mobile game are usually more “salient” than in real world: they might be made more quickly and easily as compared to reality; and their results are considerably more visual (unfortunately, no-one receives golden money or stars after having performed something well in his real life). This kind of attractive process of party game achievements can be considered as a kind of substitute for real world self-development.

Why is this aspect necessary for a mobile software developer? Simply by creating a game, this individual should reward the end user for his progress amply. Stars, coins, additional resources, bonus levels etc. make players feel their success, enjoy it – and return to the game over and over in order to refresh these feelings.

2. Need for respect.

Getting respected and appreciated by other people is an important side of someones social life. Playing by itself is good. Using other people, demonstrate achievements to them, win different contests and being admired and regarded by other players is merely perfect. Winning seems especially good. There are two main varieties of competitions in mobile game titles: indirect and direct. In a direct competition, players fight with online opponents, or play matches against online opponents face-to-face. In an indirect competition, the game is performed in a single-player-mode, but there are leader boards displaying the names of the best players. By doing so, a person can always estimate his game success and compare it to the progress of his friends.

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